Lima, Peru - December 3rd, 2008 -
Qilqax
International has successfully completed
first production stage of
"Magus ex Machina", the first 3D
animated movie developed using a videogame
GPU rendering technique, based on Unigine
technologies.
"Magus ex
Machina" is a fantasy adventure full-length
movie, which is to be released in 2010. This
story, set in an agonizing world, tells the
adventures of a young prince forced to
accept the uncertainty of change to save his
people. First trailer for the movie is
available on the
official website.

One of the
most interesting features of "Magus ex
Machina" is usage of GPU rendering, which
reduces production time and requires smaller
hardware investments. All 3D scenes of the
movie were rendered with Unigine, captured
and composed with post effects (a little
movie showing the technical process can be
downloaded here).
"After thorough evaluation of the
many options available, we chose Unigine.
Today, more than twelve months later, we are
happy with that choice. Unigine has been
more than ideal for our project, thanks to
its features and streamlined system;
improved with each release. The
documentation's extent and completeness, has
minimized our need for direct assistance
from Unigine while support when needed has
been quick to respond and very useful. We
have no doubts Unigine will soon be one of
the best regarded 3D engines in the market",
commented Diego
Lopez-Mobilia, Project Manager of Qilqax
International.

At the moment
there are a Unigine-based GPU rendering
application, 40+ professional animators in
the project, a completed script (Spanish +
English), concept art and animation. Qilqax
International also has an international
letter of intent for distribution from a
major network. Right now authors of "Magus
ex Machina" are looking for an investor to
fund next stages of the production (see
project presentation for details).
Overall planned budget of the project is
about $3 millions.
"Unigine has helped us to make a huge
leap for the development of our project.
Lighting, animation porting and simulation
are a breeze. Our work is experimental, and
contains complex scenes yet Unigine keeps
stable. The improvement of this software is
constant. We eagerly expect the next
version, as each one brings features that
not only make our job easier but enrich it
in ever unexpected ways. The Unigine team
has been very helpful in our process. Not
only they have created useful documentation
for their software, they are very available
for e-mail consult",
added Edgardo
Munoz-Najar, Development Manager of Qilqax
International and CEO of
eXfera SAC,
company involved in the 3D development of
the project.

"Magus
eX Machina" is an amazing transition from
machinima technology to traditional high-quiality
movies. It fills the gap between these two
worlds, putting all the benefits together.
We are looking forward to see this wonderful
movie completed",
commented Denis Shergin, CEO of Unigine
Corp.
"It is a
pleasure to work with the production team of
Qilqax International, they managed to
achieve brilliant results with very little
guidance from our side. We coudn't even
imagine such application of Unigine
technologies before",
added Alexander Zaprjagaev, CTO of Unigine
Corp.

About Qilqax
International
Qilqax is a laboratory for
creative media, art and innovation, and the
first animation studio dedicated to the
development of 3d animated movies using
proprietary technology derived from the
videogame industry. This technique allows to
produce animation on smaller budgets
achieving cinematographic quality.
While
developing "Magus ex Machina" as main
project, the company is also developing a
Comic to be released as webisodes and a
children's tv series for a mexican producer.
About
Unigine Corp.
Unigine
Corp. is an international company grown
from an open source project, which was
initiated in 2002. The company was
established in the beginning of 2005 and
since that time is focused on top-notch
real-time 3D solutions.
Main activity
of Unigine Corp. is development of Unigine,
a cross-platform engine for virtual 3D
worlds. From the very beginning of Unigine
development it attracts attention of
different companies and groups of
independent developers because Unigine is
always on the bleeding edge of real-time 3D
visualization and physics simulation
technologies. This feature-rich middleware
is used in the development of several modern
games and VR projects.